Game
Great Syphon - part 1 : Ship Builder


7 years ago

Introduced basic cannon rotation and AI

Cannon now can track enemy and shoot at it.

In game it looks as

In unity I use gizmos to track enemies




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Game modes can be changed: sandbox and manager Now you can change mode - sandbox where you can place as many as wishes to. And manager when energy resource is constrained.

Menu inertia Added menu inertia to more polished work (as seen in material design) Hulls now integrated into editor field and cannot move

Loading screen introduced

Template ship shown for reference

Hull changing introduced Now hulls can be changed by buttons

Virtual buttons added After tinkering around decided to show on screen controls for ease of use (and shorten memory usage) of game by player

Added virtual buttons for depth up/down (already has it as keyboard) For better ui added virtual buttons for depth management Now mouse also can be used to manage depth

Editor for ships brings to life (someway)

Menu of ship parts introduced Now you can move ship parts menu up/down and detach it to use in editor

Ship modules now has energy cost and shows it As seen in image - ship part displays energy cost. It will be used in game rules