Game
Freddy Fazbear's Pizzeria Simulator: Custom Night

2 years ago

Introducing FFPS: Custom Night! A game I've been (somewhat) silently working on in the background for some time now.


After slight teasing in the past couple of days, I've decided to finally unveil my latest project, which is this! I'll be using this article to answer some potential questions you may have about the game.

What is this?

It's a custom night for Freddy Fazbear's Pizzeria Simulator. You can see the roster in the header of the game page.

What engine is this using?

Scratch, or more specifically, Turbowarp.

Why make this?

I made this for fun, and wanted to test my skills with the Turbowarp engine (and its many plugins!)

How much progress has been made?

So far, every character on the roster is complete! The main focus of development now is to polish the game up, test it to make sure as few bugs slip through the cracks as possible, and add fun bonuses later down the line!

When will it release?

When it's ready. My main plan is to finish the base game, then build on top of it before release. That way, if I ever decide to drop the project, I'll at least be able to share something complete.

Will there be trophies and leaderboards?

I do want to add achievements to unlock in-game, but GameJolt support will be one of the last things added. This is due to my past struggles with implementing GameJolt API stuff too early in development, so I'm holding off on that until later (assuming it gets added at all.)

That's all the questions I could think of to answer in this article. If you have any others, feel free to leave them in the comments! Thanks for reading!



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The full roster is done, and yet...