For those who were born yesterday:
Stop 'N' Swop is a feature that was going to be in Banjo-Kazooie, Donkey Kong 64 and Banjo-Tooie, the idea was to transfer data over changing cartdriges, so, for example, if you wanted to transfer a SnS egg to Tooie, you could have to remove the cartdrige and put Tooie on it, however, the Nintendo 64 limited this feature by a short while, so, in the end, it ended being scrapped, there's a lot to check out on youtube and even forums dedicated to N64 and Rareware games.
So, how this "SnS" version will work?
Basically put, save files.
The game will read certain save values within your clickteam save files folder, I'll look if it's possible to read GameMaker save files, but, for the moment, Clickteam is a must that will work.
I won't reveal yet the games that will be supported by this feature, and on how to active Serve 'N' Receive, you gotta find it yourself ;)
Repost note: Made the logo better and fixed some typos.
Next up
Happy new year!!
Five Nights at Treasure Island Mickey's HorrorNight Survival: "Optimization" Update
Development shall resume soon.
All pirate caverns cameras has been implemented! (not all, but, yknow)
Sure, why not?, some promotion time!
"Hey dudes, sure is cool that this month is all spooky and shivering, I have set up this image for putting halloween sticker, just, don't be rude and put it on meh face, thank you" #Halloween #halloween #Joltober2024
Overdue
Hi, I want to tease real quick something for the rpg game that I'm planning to make soon, these games will be the inspiration for it, some of them might go beyond inspiring other projects of mine.
Any EXE artists on Gamejolt? I have been cooking up something and I want to see if anyone will be interesed on doing like a future commission piece or something. (Vegeta art by @/whirlydoodle) #exe #execommunity
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