For those who were born yesterday:
Stop 'N' Swop is a feature that was going to be in Banjo-Kazooie, Donkey Kong 64 and Banjo-Tooie, the idea was to transfer data over changing cartdriges, so, for example, if you wanted to transfer a SnS egg to Tooie, you could have to remove the cartdrige and put Tooie on it, however, the Nintendo 64 limited this feature by a short while, so, in the end, it ended being scrapped, there's a lot to check out on youtube and even forums dedicated to N64 and Rareware games.
So, how this "SnS" version will work?
Basically put, save files.
The game will read certain save values within your clickteam save files folder, I'll look if it's possible to read GameMaker save files, but, for the moment, Clickteam is a must that will work.
I won't reveal yet the games that will be supported by this feature, and on how to active Serve 'N' Receive, you gotta find it yourself ;)
Repost note: Made the logo better and fixed some typos.
Next up
Overdue
Just having fun.
Five Nights at Treasure Island: Mickey's HorrorNight Survival dev fact 1
Looking for a possible Android port. (Read Article)
Sure, why not?, some promotion time!
My goodbye on making FNaF Fangames.
Five Nights at Treasure Island: Mickey's HorrorNight Survival dev fact 4
Achievements icons meant for the final update.
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