Bug Fixes:
- Fixed a bug where the visual effect of a droplet hitting the player wasn't displayed.
- Fixed a bug where the Fairy wouldn't naturally appear during the second phase of the fight.
Changes:
- Now, you can rewatch the victory screen by tapping on the golden star.
- Increased player dash cooldown.
- Pyramid health increased: 1000 ➜ 1100.
- The Queen now appears when the Boss reaches 850 health.
- The third phase of the fight now begins at 330 Boss health.
- The second phase of the fight now begins at 600 Boss health.
- The background of the third phase has been changed.
- Every 2 seconds, a random Gazeorb changes its trajectory and flies towards the player.
- Gazeorbs no longer push each other.
- The Gazeorb Queen now gains 2 to her difficulty level in the second phase.
- The Phantom no longer loses 1 difficulty level in the third phase.
- Phantom damage increased: 20 ➜ 25.
- The Phantom no longer shakes as much.
- The Phantom spawn formula has been slightly changed to make it less powerful.
- The Pyramid now flies towards the player after touching a wall, allowing for some control over the Boss.
- The Pyramid now always faces the player.
- The Fairy now appears after using the second healing heart.
- After entering a portal, the droplet now flies towards the player.
- Portals now move smoothly instead of jerkily.
- Droplet damage reduced: 10 ➜ 5.
- Reduced player damage and healing from the Healing Star: 11 ➜ 10 damage; 10 ➜ 5 healing.
- The player's health bar now shines when the Fairy's shield is active.
- The game icon has been changed.
- The game loading screen has been updated.
- The information text in the game menu has been changed.
- New music in the third phase of the fight.
Texture Changes:
- Updated the healing heart texture.
- Updated the red heart (player) texture.
- Updated the player sword texture.
- Updated the Fairy texture.
- Many other improvements.
Added:
- In-game settings menu. There you can: turn music on/off, change the language (Russian/English), and choose windowed or fullscreen mode.
- Starcodes (named that because they only appear on the golden star acquisition screen). This is a randomly generated four-digit number that is generated when the game is first launched. The starcode has no purpose, but it simply complements the appearance of the victory screen. Also, I wanted to add it a long time ago. It's like a "unique identifier" (No) for each player.
- A screen showing the new game mode after the first victory over the Boss.
- The "Heart Impaled on a Stake" Easter egg has been returned.
- Hitboxes for the Gazeorbs and Gazeorb Queen. They no longer hit the player with their wings.
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