Game
Undertale - HQ
3 years ago

Introducing TUFL-Alpha Dev Builds.


Hello Once again!

As i was thinking of releasing dev builds, At first i couldn't do that because you guys probably know the game details already. But i can't delay the game release.

But i've decided to release Alpha-Dev builds so that i could get a feedback, bug fixes and some suggestions.

By microsoft's management of windows insider previews, I got influenced.

hope microsoft doesn't sue me because of this

I will surely make a server again, Not to make a community because it can be dead again.

The first version of Alpha-Dev Build is 7532.1, Which is much much much higher than Release builds.

No schedules will be made to release Alpha-Dev and Release builds. So i hope you'll notice this.

Have a good time!

Changelogs and Fixes:

  • The Gaster blaster was entirely changed with the new version.

  • Dusttrust is slightly changed, And legacy preview is out. (Unfinished with 2 attacks, One of them is unfinished)

  • Made a skip for the Dusttrust phase 0 cutscene.

  • Extreme mode hard mode sans is out. BUT This one is unfinished.

  • Rythem game, Which the first song is Resonance, Is open (as unfinished, And this one is likely to be canceled sometimes).

  • Made a nerf for the spamton neo. (Face parts and heart attack damage is high-buffed)

  • Some small/Big bugs were fixed in this build, (Especially Gaster blaster hitbox)

Known issues:

  • The blue soul may go through the platform when slamming.

  • The logo is like the Release versions. Will be changing soon.

  • Dusttrust

    - Sans' slamming arm in Phase 1 is not on the right position, It will be fixed in the next build soon.

    -By going to phase 2 after clearing final attack of phase 1, You can't take any damage, It will be fixed in the next build soon.

  • Etc..



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the poll is not over yet but eh let's remove some future burden lol

yeah i'm not dead. i'm focusing on deltarune chapter 3&4 more

i want to add "sans doing flexibility training" mode in phase 3 lol

There's another version of my old Papyrus Encounter. I don't remember making this one but apparently, It's marked as "Hardcore-ized".

it honestly surprises me how unoptimized undertale and other gamemaker games could ever be

this is undertale, but with loading all uncompressed audio files.

oh well

Let Papyrus have some fun..

the reason why the laser point was smooth as hell

friendly reminder that dusttrust is still being on development but on slower pace

dt3 is almost done. just need to find some parts to refine

Refining Phase 3 right now. I can't believe it's been two months and now I'm one of the very few people that finish a battle with the music 8 minutes long. It won't be "boring".