Game
Ancient Grove
8 years ago

Introduction


I have studied for 5 years in games development and currently work as a 3D artist in a architecture firm. With my current experience i can begin to commit to a game project in my spare time. I am intermediate in 3D modelling, C# programming and unity development.

The first step to tackle is the world generation as i believe randomly generated maps help bring life to every game play as the world feels new and fresh. This will be basic at first with simply placeholders to start but below is the concept for the future product.

5d09e5bd05b86.jpg
5d09e5bdbdf52.jpg
5d09e5c084de5.jpg
5d09e5c461ebe.jpg


0 comments

Loading...

Next up

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Szayel Aporro Granz - Bleach

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?