Game
Mechonomics
7 years ago

Introduction


Mechonomics has been an on-and-off project of mine for just about a year now. I work entirely within the free version of Gamemaker Studio 1.4, and in fact I’ve never put money into my projects because I don’t expect to make money back. I just had a cool idea and ran with it. In the past I experimented with Gamemaker and made some throw away games just to get used to the program (I had no experience with this sort of thing when I started), but this was the first thing I’ve felt comfortable enough with pursuing. Later I believe I’ll post a more in-depth account on what the game is so far and what all I want to do before releasing a playable version.

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Thanks for reading, and I hope you stick around to see what comes next.



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The actual namesake of the game, the mech, is almost finished. Soon I will begin building the demo and then you too can join in on the shredding.

haha seagull go BRRRT

Big Update! [v 0.1.5] Health and Combat Overhaul, NPCs, Ropes, and Moving Platforms!

New Content coming soon: Rope Climbing, Moving Platforms, Army Crawling!

Mechonomics demo is finally available please check it out!

We are under attack!

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

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...they don`t have names yet tho

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