Game
Failure
10 years ago

Issue 2 of the Failure Newsletter is out!


Hi Everyone,

We launced issue 2 of the Failure Newsletter today and with it we shared loads of cool new concept art that Mike has been working on in order to visualize the first area of the NeuroNet, the Public Sector.

We’re also running a competition this week where you can win a really nice NeuroNet Tshirt, all you need to do is sign up for the Newsletter for details of how to enter: www.failuregame.com/signup.

The full run down of what is covered in the newsletter this week is below:

  1. Video DevBlog - What is Failure?
    A discussion on what Failure is and how it fits within the RTS genre of games along with a closer look at how we’re trying to make the experience feel different while still making it feel familiar enough for you to pick up and play.

  2. Variety of Shape - Designing the Look of Failure
    We take a closer look at how Natalie our 3D artist is working on creating variety using the simple hex shape and we have the first early Concept from Mike showing off the first sector of the NeuroNet that you’ll have access to, The Public Sector.

  3. Streaming thoughts - What happened during our first Twitch Stream
    A run down of what was covered in our first twitch stream and a quick look at how multiplayer matchmaking is currently implemented and what we have planned for down the road.

  4. Competition Time
    Help us build our community and win yourself a cool Failure T-Shirt.

Dont forget to sign up in order to be the first people to get access to all things Failure!

Thanks for Reading

Justin French
Creative Director



0 comments

Loading...

Next up

art comission.

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Successful landing

#screenshotsaturday

Have a good Boi

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)