
it ain't much, but that's collision filtering in box2d. coming to unsandboxed at some point
Next up
added sprinting and i'm gonna improve connected textures.
sorry, i cant help it, i love working on this project lmfao
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
MY BRAAAAAAAAAAIN
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
Block selector accuracy - potential adjustment
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
ooga wooga ooga
Camera
Connected textures and culling are working










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