
it ain't much, but that's collision filtering in box2d. coming to unsandboxed at some point
Next up
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
say block is goated if you need to know where something is but dont want to make a costume because you're debugging
I made a page for this weird project to post my ramblings.
OOOOOOOOOUUUUUUUUUUUGHHHHHHHHHHH
I changed how tiles are drawn so (for now) there are entire out-of-bounds areas that are excluded from being stamped on, and you can see the view bobbing pattern lmfao
MY BRAAAAAAAAAAIN
ooga wooga ooga
Better collisions are coming.
finally, some good fucking blocks
I am going to do what Mojang does best: procrastinate.
I want to make a tool for me to animate and define entities similar to blocks. Why don't I just include this in ExtenderDragon? See slide 2.
(ExtD is for hundreds of blocks, not a dozen mobs.)










0 comments