
it ain't much, but that's collision filtering in box2d. coming to unsandboxed at some point
Next up
Connected textures and culling are working
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
added sprinting and i'm gonna improve connected textures.
sorry, i cant help it, i love working on this project lmfao
working on another terrain generator.
ooga wooga ooga
Block selector accuracy - potential adjustment
oh... they arent ready. those silly grass blocks and dirt blocks and stone blocks arent ready for how GENERATED they are gonna be.
(I am going insane.)
"improved"
Camera
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.










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