It came to my attention that the game wasn't actually working anymore past the first logo screen, due to a dependency on the defunct clay.io. Removed the dependency, fixed a minor bug and exported the project via Construct 3. Works again!
Next up
The arsenal has been enhanced.
Preferable mode of travel underwater...
The underwater area coming along...
Summer and other circumstances slowed things down quite a bit, but I'm trying to give the old pen & paper its due and plan some additional stuff more properly.
The wet element is going to be a thing.
Release the kraken?
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this










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