It came to my attention that the game wasn't actually working anymore past the first logo screen, due to a dependency on the defunct clay.io. Removed the dependency, fixed a minor bug and exported the project via Construct 3. Works again!
Next up
The underwater area coming along...
Release the kraken?
Summer and other circumstances slowed things down quite a bit, but I'm trying to give the old pen & paper its due and plan some additional stuff more properly.
The wet element is going to be a thing.
The arsenal has been enhanced.
Preferable mode of travel underwater...
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










0 comments