Game
One Night at Freddy Fazbear's

2 months ago

It got pretty big. Uh, mainly because of the amount of unnecessary renders that we use for multiple character positions. Expect other 100mb+ to be added.


Nuh, i can't optimize it, i already do what's in my power.



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Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.

Maybe make the game all filtered?

Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?

Just practice render in the prototype FNAF 2 remake office i made a while ago. Could be for ONAF 2 someday. But i doubt it.

Slowly getting there. Need shadows and glance. Wip

Making it harder for you.

Fnaf 2 reimagined screenshots, just for practice in blender.

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic

Chica looks different.

Just for practice and to compete in a challenge against an AI image. This is mine with Blender and some Photoshop editing. Not perfect but its good for 3 am.