Game
Super Mario : CrimsonMemories
4 months ago

It's a great day for news, isn't it


Thank you all for 177 followers! We couldn't appreciate it more, and the support has been amazing. As we promised, we will start developing "Crimson Memories Chapter 1" after "Friendly Enmity 4" is finished.

I also wanted to share that due to my laptop exploding while running Windows (THE FANS SOUNDED LIKE AN AIRPLANE!), I had to switch to Linux. Unfortunately, Clickteam doesn't support Linux devices, so... welcome to the family, Godot! I will be porting the game to Godot, but it will take longer than we expect because I have zero knowledge of that engine.

Thank you all again for the incredible support. And Dooblajicoo says hi!

Take care and have an amazing day! Bye-bye!



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Time for the final anouncement of things I added and the disapear till everything is done so as for the final anounce ment I added blocks check this out and tell me what you think about it. it gives me around 200 fps btw

we got new graphic design! are you ready?

40 years of mario still haven't beat the first game. A small part of a level. Happy birthday,mario.

Update on Crimson Memories.

Here it comes, 1.2.1. Changed the wall jump mechanic. Removed a bug in the I Hate ### level. Changed the teaser-level character name to Luigi. Added a blur to the pause menu. That's all, folks.

Check this out, the brand new settings. Don't ask how I did it cause I died million times to make this๐Ÿ’€๐Ÿ’€

Happy? I made the Ui so we'll change it

Changing the pause a little bit. What do you think about it?

The brand new way to delete a save file, which we changed the name to command room, give me a feed should I use the old deleting style or the new typing style?

Version 1.1.2 preview New hitbox improvement. Removed dock jump(It wasn't planed at all). I'm just fixing a few more bugs. The publication of this patch will be this week, and I'll take a break from Crimson Memories(I need that). Thanks for your support.