Game
Hello, Neighbor ! - ProtoStand

4 months ago

It's been a while since I've worked on this project, but I recently started to revamp it, here's what's new :


A new custom house - This new house features 4 accessible floors and other two in-accessible floors, the fourth floor also includes the shark pool!

Ambush mode - It's a mode where the Neighbor waits for the player's presence in a corner, once he knows the player is present he will enter attack mode.

Key Spots - As you might know, key spots are the player's most favorite places in his opponent's house, for example, if you like visiting the neighbor's living room, expect traps there.

Hunt mode - The AI now features Hunt Mode which key spots are also part of !

!UPCOMING FEATURES! -

Blocking doors using chairs - This feature allows you to lock a door with a chair using the RMB to save yourself from the neighbor catching you.

CCTV Cameras and Planks on the windows - Like the traps, the neighbor knows the player's favorite places in his house, and uses them to his advantage to place cameras and planks to stop the player.

This was all, I will keep you updated on any new features that I add to the game.

Special credits : @Harveyyoyo , MZEEN, @DenixMar , @Jakeatron , @SosedJuck3y .



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Going International : This game is very close to release, and we have some exciting news and some bad news, let me break them down :

Today's new Alpha brings a new house and a new and improved AI :

Before you read ( If you want to ), I want to let you know that you can leave the issues you have with the game in the comments, and I will try to fix them as soon as possible.

Beta 1.0 in the works!

Hello everyone ! We started doing some work on this game, here's what we made so far :

Hey! So in my last post I talked about how I changed the neighbor's look, though there's a problem with his eyes, when he looks left or right they go out of his orbital bone, does anyone who does blender know how to fix this rig? Thanks.

Heya ! Decided to change the neighbor's look a bit...

Oops, I slipped !

👀