10 days ago

It's been a year huh...


This year has probably been the most influential year so far, in the time I was gone my life has probably changed for the better and i don't regret it. When i came back it was like this huge rush of familiarity and I finally loved doing what I used to again.

I met some new faces in the community while I didn't talk to some as much but I guess that's how time changes things. I find it a little crazy how I'm going to be in the community for 3 years soon, and I just wanna give thanks to some of the most influential people i can think of


HUGE THANKS

@VoltStudios1 - He was the one who really got me into this community, without his youtube or old discord server I may have never met the people I have. He also played my very first fnaf game from all the way back in 5th grade, being Survive at Scratch's. He also drove me to continue making these games from a comment I can remember a while back saying "No you're not buggin me, keep those games comin ;)", which is what probably got me going. Again, huge thanks to him

@ShortStreet53 - I met him when he asked me to do a video on his game A Week at Ricky's, he then asked me to join his group called "Team Necrosis", and that's how I met Chron0 and Spoonful. From then we were this group of people and I finally found my place in the community other than a project sharing channel in some server. Huge thanks to him, you were another huge step in my journey

@orbiusorbington - I found him in my comment section in one of my videos so I decided to click on his channel which had 0 subscribers, thought I'd support him a little. Turns out he was making a fnaf game which he showed me on discord and it BLEW my mind, the art style was incredible and to this day is still a huge influence on my own artstyle. He deserves some thanks too


OTHER NOTIBLE PEOPLE

@Chron0Pix3l - Was a huge friend and helped me in many ways, mainly with voice acting. A true og (back in awal3 days)

@spoonaroonial - I've known him since he was called trigger, he was always nice to have around and helped out a lot! Also og

@FunnyManCool - He's what his name is, funny. He also can get real sometimes which is really nice

@Dusterthe1 - He was also one of those who played my games which I enjoyed watching. His streams are also nice too

@D3M1G0D - I remember him from back in volters server. thought id shout him out

@ChuckParker1126 - I loved his HTS series, which was also a heavy influence on my art style as well (mainly hts 2021)

@MDT_Studios - A fairly new person but he's made a name for himself in the community and I respect that


I don't know a lot of people in this community we got but the ones I do know have been such big influences on what I make and what I do and I want to thank each of yall and the ones i didnt thank too for being there and supporting me! I really wanna improve myself over the next year so here's my goals (or resolutions)

  • Stay consistent

  • Have a better work flow when making games

  • Try to be more involved in the community and respect everyone!

  • GET A WEEK AT LEMONS RELEASED!!


That's about it though, HAPPY NEW YEARS EVERYONE!!

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DEVLOG 2 FOR A WEEK AT LEMONS

(december 2024)

Merry Christmas Eve yall! I hope everyone spends time with their families today, whatever and whichever they may be! Be greateful for any presents and presence that people offer, and have a holly jolly christmas! (other holidays may be merry too)

Hey ya'll sorry for lack of updates! Fall break has ended and i've just been busy with school. im gonna try to find a way to get turbowarp on my school computer that was i can work on lemons there

Next week will be the final week of school. I'm doubling down for the Christmas break, I can assure that awal demo might be released in-between then. maybe. idk

Got a new PC! Development should be smooth sailing (should be sailing really smooth because this runs so much better than the chromebook)

Also side note I'm finally working on the cutscenes

Arcade 1

The demo trophies are done!

difficulty faces! thx @orbiusorbington for making them

Should this bug be turned into a feature?

(the flashlight is active at the same time the shocker is)

(btw updated streetlights)