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Trying to make sure every bit of dialogue contributes to the story drifting to a different outcome. Here's a simple example :)
I've been working on adding a new ally to the current party as I've heard it's hard to keep hp up.
So I'm making the enemies harder now that there's a specialized healer gonna be in the next chapter
So
i may or may not make an full art of some person or i may just leave this like that-
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
it happens










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