Next up
Concept i made, Don't expect any more of this anytime soon.
I'm more focused on the sequel at the moment, And my demo for Lonecry.
"Through ghostly halls and trains I'll ride... Nature reclaiming what's left behind."
Development Log Update:
- Working on Final Events & fixing last bugs with Gameplay
- Items SPARKLE
- Ending scene in development - Next is Enemy AI, Trophies, and more.
Soon, I will make a requirements video on my channel for V1.1
I hate errors...The AI is okay in this game (with actual decent working chase music and multiple enemies) but Granny's having some issues. I fixed most problems holding me from release, but i have one last bug to solve and gamemodes todo before release...
I'm already finished with every gamemode except this one. It's the only thing left that's holding me from creating an APK, and i'm waiting for Andi to finish some late textures while i fix an odd bug with the fog and esculator collision.
Leak 1/3 before i make a Release Trailer.
The Development of Gameplay is almost done, But there is a major bug i do need to fix otherwise people will not like how objects are detected and picked up... Please wish me luck on this. ~2 Leaks Remain...~
"It's just a few tripmines! How bad could this be?"
More Good news: All item spawns and Puzzles are finished, Now i am officially working on the Enemy AI, After that, I will wrap up gamemodes and RELEASE THE GAME!!!
WML, This is the last hard part of the development...And there's things to be fixed too...
Started work on the new locations a few days ago, this update is going to take forever...
COMMENTS OF ANY KIND OF BEGGING WILL BE REMOVED. I EXPECT MATURE FEEDBACK, QUESTIONS, OR CONCERNS AND NOT LAZY BEGGARS.
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