Aaaaaanndd we’re back. Sit down. Buckle up. Or stand - and maybe jump. We don’t care actually. Just listen.
This version took a whole lot of guts and a whole lot of elbow grease. Some things have changed. Some things are bigger. Some things are strange. Some things are internetting.
Welcome, and here’s the plan.
A brief history: Optimum Link was originally released in 2016 as a prototype sandbox sort of thing. In 2017, we released an update. A version 0.3 was in the works, though Protoria got busy starting up the studio as well as working on new projects. We decided Optimum Link’s next release would big a large refreshing of the project.
This was, and is, a prototype playground. It’s where we have broken in many of our experiments, features, and systems for future games, so there’d never be a reason to sell it at a price; it’s free! There isn’t a clear finishing point, so instead of numbers, this is “Version Hummingbird”.
Version Hummingbird is available to download now from this page, and also on Steam (online multiplayer requires Steam).
There’s a number of things we’d like to add to Optimum Link in the future, but we do not promise a time when that will happen. This includes:
More Vehicles
MacOS and Linux support
LAN support
Voice chat
Additional interface languages
Dedicated server tools and larger community hosting
We know there’s some bugs, too. We also know there a things that look like bugs but are not. And we love it. Why not Early Access? Rather than boasting a goal for a final product and giving you half, it’s more like you’re getting the beginning of a project, and nobody knows where it’s going. Or even when. We’ll be there with you to see it, though. You can keep up with us on Discord if you like, we’re also working on a game called Skyfear: https://discord.gg/VHnvf9B
Have fun out there.
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