


It's pretty cool that Portal with RTX can load custom maps. Here's a couple test chambers from Portal Pro (a GREAT mod I'd recommend to anyone who thinks Portal is too easy) in beautiful RTX.
Next up
Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.
Oh yeah. Living the dream.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Apparently the old MA2 models still work!
A bohrok just followed me.
I guess so.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
























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