I’ve decided to just cancel this project, for now. I will leave the game page up for anyone who still gives a damn about this project. No one does, I don’t give a crap about it anymore either. This was better left as just normal practice and I should’ve just left Cross out of it. Gamejolt managed to drown this and everything else with it with it’s new fondness of trends. I just need some time to think about what I could do that won’t be self centered bullsht through everyone’s eyes. Either that or people simply get overly triggered when graphics are garbage. When a game starts out rough anymore, it’s screwed anyways. Besides, this project has WAY too many problems anyways, like the shtty graphics. Another big problem is that the file size is too large, especially when it just contains NIGHT 1. The last big problem is glitches and difficulty. Too difficult. Too many bugs. The cutscene takes too long to load and the game often end up breaking on itself. I just can’t deal with this pile of garbage anymore, at least for now. When I feel like anyone even bothers with this sh*tty game, I will do NIGHT 2… Until then, the game is just cancelled.
Next up
SURVEY
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
OPENING CUTSCENE FINISHED...
FORWARD AND LEFT
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
Hopes going down
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
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