Hey guys, it was hard for me to put this down due to how much I wanted to finish it but, in the end it was for nothing, let me explain:
The game wasn't optimized to have so many characters in, in fact, last where I left off was like at 826 or something lines of coding, so there was 2 approaches for this, cancel the game or rewrite the game to fit that many characters, I choose to cancel the game because rewriting the game could lead to the characters becoming straight paths unlike what I aimed to do, which is to recreate the FNaTI Remastered Demo as a fixed product, which I think I nailed it from the very first version I released even if not all FNaTI characters made it in.
Now, what I will do now?
To be honest, I have something in mind right now, but i'm trying to see if I can optimize my coding skills for that thing first, so I gotta work my bucks on it.
After this devlog gets released, i'm gonna make public the 1.0 version of the game in case you want a more close experience with the FNaTI Remastered Demo.
So, that's all, see you all next time.
Next up
Guess who is more old today? (birthday)
2.5.0 released!
Just having fun.
Achievements icons meant for the final update.
Five Nights at Treasure Island: Mickey's HorrorNight Survival dev fact 4
Some concept art for the Toadette power up redesign for 2.0 back when it was being developed.
20 likes on the 1.5.8 post, I seriously cannot think, i'm gonna dig my own grave lol
Development shall resume soon.
All pirate caverns cameras has been implemented! (not all, but, yknow)











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