Game
Five Nights at Treasure Island / FNaTI: Mickey's HorrorNight Survival

19 hours ago

It's time to put to rest. (Further updates are cancelled)


Hey guys, it was hard for me to put this down due to how much I wanted to finish it but, in the end it was for nothing, let me explain:

The game wasn't optimized to have so many characters in, in fact, last where I left off was like at 826 or something lines of coding, so there was 2 approaches for this, cancel the game or rewrite the game to fit that many characters, I choose to cancel the game because rewriting the game could lead to the characters becoming straight paths unlike what I aimed to do, which is to recreate the FNaTI Remastered Demo as a fixed product, which I think I nailed it from the very first version I released even if not all FNaTI characters made it in.

Now, what I will do now?

To be honest, I have something in mind right now, but i'm trying to see if I can optimize my coding skills for that thing first, so I gotta work my bucks on it.

After this devlog gets released, i'm gonna make public the 1.0 version of the game in case you want a more close experience with the FNaTI Remastered Demo.

So, that's all, see you all next time.



0 comments

Loading...

Next up

Guess who is more old today? (birthday)

2.5.0 released!

Just having fun.

Achievements icons meant for the final update.

Five Nights at Treasure Island: Mickey's HorrorNight Survival dev fact 4

Some concept art for the Toadette power up redesign for 2.0 back when it was being developed.

20 likes on the 1.5.8 post, I seriously cannot think, i'm gonna dig my own grave lol

Development shall resume soon.

All pirate caverns cameras has been implemented! (not all, but, yknow)