Hey guys, it was hard for me to put this down due to how much I wanted to finish it but, in the end it was for nothing, let me explain:
The game wasn't optimized to have so many characters in, in fact, last where I left off was like at 826 or something lines of coding, so there was 2 approaches for this, cancel the game or rewrite the game to fit that many characters, I choose to cancel the game because rewriting the game could lead to the characters becoming straight paths unlike what I aimed to do, which is to recreate the FNaTI Remastered Demo as a fixed product, which I think I nailed it from the very first version I released even if not all FNaTI characters made it in.
Now, what I will do now?
To be honest, I have something in mind right now, but i'm trying to see if I can optimize my coding skills for that thing first, so I gotta work my bucks on it.
After this devlog gets released, i'm gonna make public the 1.0 version of the game in case you want a more close experience with the FNaTI Remastered Demo.
So, that's all, see you all next time.
Next up
Five Nights at Treasure Island: Mickey's HorrorNight Survival dev fact 4
All pirate caverns cameras has been implemented! (not all, but, yknow)
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Achievements icons meant for the final update.
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Rainy Mail Issue N.3
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