Next up
When you abandon terror and move on to tension, it's a totally different story
The most fun part of creating maps is starting to conceptualize them in Paint
At this moment a F1 Tornado has passed near the area where I live, it is a horror but fortunately we are all ok
Designing user interfaces is both fun and a bit of a grind—here I am at 4:19 a.m. working on the game
“They listen, they see, but they only execute”
You are not haunted by a story, you are haunted by the consequence of who you are
Developing the frontend of the team's website, it has a fairly familiar interface (based on gamejolt) for convenience
An excerpt from the FNaFFD 1 v2.0 Intro
Continuing...











0 comments