Game
The Evil With Us
11 years ago

Jam Update #3


Updates:

  • Minor graphical improvements

  • Foreground objects (player, enemies, shops) now have outlines. Note: In certain areas, I found the enemies and the player very hard to read from the background, so I had to decide whether to keep the aesthetics the way I like it or suffer from poor readability. Readability > Aesthetics

-Shop and upgrade systems are now fully functional.

5d0c40e830f6d.png

-Hand-drew a new area and added into the game.



0 comments

Loading...

Next up

Jam Update #2 Updates: -Pause screen is now functional -Main town location added -Weapon icons added to radial weapon menu -Platform slope bug fixes

Jam Update #1 Updates: -Main Menu is now functional -Redesigned radial weapon menu -Action button indicator added -Fixed some bugs with the enemy AI -Enemy AI headshots, executions, and crossbow impalement

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

brung back my old oc plus a new one

...they don`t have names yet tho

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !