My internet was down yesterday so I could not post an update.
Updates:
-Reworked the movement code. (Have been experiencing a couple of bugs with the old one)
-Added more rooms.
-Finished a tileset.
-Added a new enemy sprite.

-Added first boss.
My internet was down yesterday so I could not post an update.
Updates:
-Reworked the movement code. (Have been experiencing a couple of bugs with the old one)
-Added more rooms.
-Finished a tileset.
-Added a new enemy sprite.

-Added first boss.
Jam Update #2 Updates: -Pause screen is now functional -Main town location added -Weapon icons added to radial weapon menu -Platform slope bug fixes
Jam Update #1 Updates: -Main Menu is now functional -Redesigned radial weapon menu -Action button indicator added -Fixed some bugs with the enemy AI -Enemy AI headshots, executions, and crossbow impalement
Path of Kami: The Evolution of the Lore
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
So here's the first of the zodiac signs i will make for the next weeks.
A Shiny Mega Gengar ๐ For @ManutkArt ![]()
's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Call it 'wrong turn'!๐ซ The feeling of running into a house with only one exit๐ช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
3 comments