My internet was down yesterday so I could not post an update.
Updates:
-Reworked the movement code. (Have been experiencing a couple of bugs with the old one)
-Added more rooms.
-Finished a tileset.
-Added a new enemy sprite.

-Added first boss.
My internet was down yesterday so I could not post an update.
Updates:
-Reworked the movement code. (Have been experiencing a couple of bugs with the old one)
-Added more rooms.
-Finished a tileset.
-Added a new enemy sprite.

-Added first boss.
Jam Update #1 Updates: -Main Menu is now functional -Redesigned radial weapon menu -Action button indicator added -Fixed some bugs with the enemy AI -Enemy AI headshots, executions, and crossbow impalement
Jam Update #2 Updates: -Pause screen is now functional -Main town location added -Weapon icons added to radial weapon menu -Platform slope bug fixes
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Just a Pico sprite
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
My D&D art for my family so far (WIP if you couldn't tell)
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