My internet was down yesterday so I could not post an update.
Updates:
-Reworked the movement code. (Have been experiencing a couple of bugs with the old one)
-Added more rooms.
-Finished a tileset.
-Added a new enemy sprite.

-Added first boss.
My internet was down yesterday so I could not post an update.
Updates:
-Reworked the movement code. (Have been experiencing a couple of bugs with the old one)
-Added more rooms.
-Finished a tileset.
-Added a new enemy sprite.

-Added first boss.
Jam Update #1 Updates: -Main Menu is now functional -Redesigned radial weapon menu -Action button indicator added -Fixed some bugs with the enemy AI -Enemy AI headshots, executions, and crossbow impalement
Jam Update #2 Updates: -Pause screen is now functional -Main town location added -Weapon icons added to radial weapon menu -Platform slope bug fixes
So
i may or may not make an full art of some person or i may just leave this like that-
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
My D&D art for my family so far (WIP if you couldn't tell)
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Respect (Only TLOZ Players Will Understand)
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