My internet was down yesterday so I could not post an update.
Updates:
-Reworked the movement code. (Have been experiencing a couple of bugs with the old one)
-Added more rooms.
-Finished a tileset.
-Added a new enemy sprite.

-Added first boss.
My internet was down yesterday so I could not post an update.
Updates:
-Reworked the movement code. (Have been experiencing a couple of bugs with the old one)
-Added more rooms.
-Finished a tileset.
-Added a new enemy sprite.

-Added first boss.
Jam Update #1 Updates: -Main Menu is now functional -Redesigned radial weapon menu -Action button indicator added -Fixed some bugs with the enemy AI -Enemy AI headshots, executions, and crossbow impalement
Jam Update #2 Updates: -Pause screen is now functional -Main town location added -Weapon icons added to radial weapon menu -Platform slope bug fixes
Bandana Dee the Dream Friend
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I worked so hard to get all four of them to the end safely, but then...
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
New Teasers!
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Daldos Gameplay
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