Game
Code Lyoko Reloaded


7 months ago

JANUARY 2025 ┆ DEVELOPMENT UPDATE


Hello!I decided to completely redesign my devlogs. Now, once a month, a devlog will be published in which I talk about the results of the month and other things.

Later, this system will be redone again and devlogs will be conducted in the game itself.

My main goals right now are:

  1. Finish the factory

  2. Create an INCOMPLETE forest sector

  3. Finish the main menu and make it more intuitive

And so far, I'm slowly doing all these tasks.Basically, by the end of this month, I plan to finish making the third demo version.

And as soon as the first alpha version is released, we will slowly make a story mode and the first act will be released by the second anniversary of the game.

Well, that's it for me.See you next month.

(Or at the end of this month?)



2 comments

Loading...

Next up

Major changes in the Alpha version

Early corridor development

I don't have any beautiful screenshots to write about here, so I'll temporarily postpone this news and for now I'll continue to collect locations from the details I've already made.

I know I’m slow as hell, but that’s just me. Whatever. Anyway, tomorrow I’m dropping a big post with a new location, but for now—here’s a little sneak peek (And yeah, it’s not just the spot.)

HAPPY NEW YEAR !

The new demo will be released on March 7th, and I'm 110% sure.

At the moment, I have made a rough draft of the main functions of the game, namely, I have implemented a global time that includes the day of the week and the time itself.

(Read article)

Thank heavens I was able to save the grass on my ninth attempt.

Since GameJolt has been behaving very strangely lately, I'm creating a page in Itch Io (Or rather, I've done it for a long time)

https://coder-xenobit.itch.io/code-lyoko-reloaded

JANUARY 2025 ┆ DEVELOPMENT UPDATE ┆ V2