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Code Lyoko Reloaded

5 months ago

JANUARY 2025 ┆ DEVELOPMENT UPDATE ┆ V2


Hello everyoneIt's so unusual not to write for almost a month...Well that.I want to say that, unfortunately, I have made little progress in development.Honestly, I'm starting to think that I can't handle it and I should go back to 2d.A lot of things are unclear and new to me.But I'll still try to finish this demo. (I'll update this post tomorrow)

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The new demo will be released on March 7th, and I'm 110% sure.

At the moment, I have made a rough draft of the main functions of the game, namely, I have implemented a global time that includes the day of the week and the time itself.

(Read article)

HAPPY NEW YEAR !

Since GameJolt has been behaving very strangely lately, I'm creating a page in Itch Io (Or rather, I've done it for a long time)

https://coder-xenobit.itch.io/code-lyoko-reloaded

I don't have any beautiful screenshots to write about here, so I'll temporarily postpone this news and for now I'll continue to collect locations from the details I've already made.

Early corridor development

I know I’m slow as hell, but that’s just me. Whatever. Anyway, tomorrow I’m dropping a big post with a new location, but for now—here’s a little sneak peek (And yeah, it’s not just the spot.)

Thank heavens I was able to save the grass on my ninth attempt.

JANUARY 2025 ┆ DEVELOPMENT UPDATE

Major changes in the Alpha version