7 months ago

🚨JANUARY '25 | REPORT 🚨




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I'm redesigning some buttons in the game.

The gray buttons looks very boring I think, so I decided to go with more of a Comic/Persona kinda vibe.

Your first encounter with Pale Hayami

When failing a D20 you'll lose 1 friend point with the character.

And if you roll a perfect 20 you will get 2 points instead of 1.

I've also updated the buttons to match the NPC Interaction buttons.

oops, i think i got hit by the #GameJoltColors25 thunder...

heh, im sure its nothing

I'm thinking of reworking the NPC Interaction system thingy.

here's the sticker sneak peek I promised... Which is actually the reveal of all the stickers, which you can get now! Just place a charged sticker in my posts to start collecting them

more info at the article below!

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

Already showed this post background the other day, but didn't talk about it. Was inspired by mid-century design—love me some goofy experimental anims from 50s/60s commercials, etc.

: Krita

Love y'all, and hope you have an excellent weekend!

Full scene of encountering Pale Hayami.

https://youtu.be/ggLGz3020ag