Next up
Hey again.
I cannot spoil too much rn, since I finally began working on a small Alpha build, which will showcase some mechanics and first ever cutscene, so I can begin collection some feedback on my game!
Here you can see only one tiny screen of my work.
Forgor to show this one. It is a commission for somebody on Discord.
Took pretty long enough for me to do since I had to switch programs half-way into the drawing.
Just some Hollow Knight arts I did today - had dead battery on my mobile xD
Both of my OCs - the moth lady doesn't have a name yet (but she's from outside of Hallownest) and the vessel is named Red Velvet (more obvious why in the second picture)
There may have been a few unfortunate technical delays, but the First Chapter of Clossure is now fully released on Steam!
https://store.steampowered.com/app/2851710/Clossure/
ANOTHER VIDEO!!! I did some basic parallax for the first map.
Since it's a sidescroller I need to make a sign that you can interact with something - that's why there's an arrow above the door.
If you have any reccomendations, will be glad to hear them.
Am i cooking? (enemy not final)
Sneak peak of my 4th character!
Mayday!
• she is unlockable in story
• she is huge Zelda fan
• she is a Fireflighter (dragon) species
Any suggestions on what she should be like?
I hope my "game dev block" ends soon, as I would like to work on Clouded but I am really unmotivated to do so.
Also here is finished art of my Möcci. I hope I will also finish that fox/wolf girl art.
Here's title intro cutscene + title screen + system options screen.
Two people staring at each other with wrathful hate always makes for the best scenes to conform them to for all eternity. 🤩
SOLVED!! THANK YOU
I might have a tiny bitsy problem. When I use my skills, where I use my animation, it overlaps my actor sprite. I don't want to move any actors or enemies (or it would look worse) Does anybody has plugin or something to fix it?
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