3 months ago

jesus I am getting there way faster than I thought I would be.

Was hoping to have a little more time to prepare for some stuff

Oh well, this is awsome sauce either way, thank you all already




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Okay I think I finally cracked the code on how to make fredfred 3 in a way im happy with, remind me tomorrow to work on it so i dont slack off like I have been these past few days.

Thank you.

fazbear, har har har har har har har har har har, har har har har, har har har har. (happy anniversary!)

guess who's going to gamescom tomorrow

Okay I lied when I said the game was releasing on Friday, because I released it just now! I'm so evil, muahahaha!

Sweet, sweet jesus

First playtest done by @Lord2903 , Feedback was "You made a good game" so I think I'm in the clear.

I'm aiming for a Friday release however no promises, we'll see, I can promise you I'll try my best.

This is Speedy, a character from a major update I planned for this game that was canceled about a year ago

The game is now open source, enjoy doing whatever you plan on doing with this information.

Fun Fact:

In the files of One Night at Springtrap's 1 there exists images of an unused blink meter

These could've been the replacement for the toxic meter or you could've just blinked every few seconds

It also could've been related to a vent seal

Soon TRTF: Deathmatch will be getting a page since I hit a milestone I promised myself I would wait to hit until I start teasing it properly, which is THE PLAYERMODELS BABY! (originally ported by ossnowie & Elijah, I have been given perimission to use it)