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It was important for us to have multiple save files per game.
One for a first playthrough.
One for experiments and self-imposed challenges.
One for letting someone else play without messing up your main file.
Every attack in #BattleGemPonies is made up of a series of particle effects. ✨
This ones a spinning glob being lobbed!
Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.
I’ve never drawn mlp fanart but that show was literally my favorite growing up so I drew my fav character queen chrysalis
#art #digitalart #fanart #mlp #mylittlepony #queen #villian #cutiemark #chrysalis #evil
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. ⚡
Felt down, so I drew Pinkie Pie. (ignore that the shading makes no sense) Happy 2026 y'all! Here's to another year of art! :>
It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment
VS Match let's you pick from a crazy variety of arenas to duel in. ⚔️ (Unity's UI ScrollView came in clutch.)
Oh ya I finished the doodle btw
no more high twi
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)














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