Hello everyone!
This year has flown by, huh? Well it's summertime so that means we got a mid-year devlog for you! Let's get started :D
General development is going well. In January, we announced that the game is slated to release sometime this Winter (December - March) and so far, we're still on track for that window. If the release is delayed, you'll know when we post a yellow image with a large paragraph of tiny letters on our Twitter.
In April, we hit a huge milestone. The Neutral route became fully playable, all the way from Clover landing on the yellow flowers to the credits. Of course, there's still a lot to do with the other routes remaining but we are currently hard at work on those. The ambition of each ending has grown quite a bit as we've reached them, but the hard work is already paying off in what we hope to be engaging and visually stunning finales.
Now, let's get into some new content!
As revealed in our teaser animation last devlog, the third area will be taking place in an all new desert biome called the Dunes. Prepare to explore a vigorous landscape full of new faces, challenges, and music as the mystery of UTY's plot truly begins to unravel!
(Artwork by AeroArtwork and Figburn)
The main theme of the area is composed by MyNewSoundtrack, bringing a sense of adventure to this foreign land. Check it out!
Here's a few in-game looks at the area!
The Dunes was our first true dive into original content so the team had a blast creating it all. We're super excited to finally reveal it to you after all these years and hope you enjoy everything it has to offer!
Well, that about does it for this devlog! Throughout development, we haven't been able to reveal much info due to spoilers but with the release so close, we thought it was time to show off a big part of the game. Going by the reactions to last year's beta test of this area, we believe it'll be a great time :)
As always, thank you for reading. See you next devlog!
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