
Just added a Linux version in addition to Windows and Mac. There could be an issue at fullscreen if you use several monitors. In such a case, please switch to windowed mode first: write "FULLSCREEN = no" in the Config.ini file of the game (see screenshot)
Next up
A few minutes ago, I posted a preview of a mouse NPC. I would like to share this too: a small GIF picture to show its animation. You have to imagine that the mouse is moving forward at the same time. I'll post the result in game later for you to see.
Tommy and Seb, the 2 brothers from my world 'My Magical Village', seem to have played and enjoyed famous Nintendo games...
This was the first trailer of our upcoming platformer game Bionic Slammer, that was first revealed on Steam. After a few months of hard work and silence, we hope to give more news very soon, and a playable demo here on GJ https://store.steampowered.com/app/2246570/Bionic_Slammer/
This is my Donkey Kong for #FanartFriday I did it about 20 years ago, when I was a fan of Donkey Kong Country on Super Nintendo. It's been my favorite platformer with Yoshi's Island for a long while So nostalgic of that time!
I really like what I had made on this game during Adventure Jam 2019. Lately I tried for the fun to make a Unity scene inspired by it. It's not polished but that inspired me, I think I should try to reboot this project in the future...
This year we are supporting Yaz Jam for its 5th edition
There is a physical 1st prize to win and Steam keys offered to participants! Theme will be revealed later. Starts in 15 days, if anyone interested to join, it's right here: https://itch.io/jam/yazjam5
#GJAsks What is my favorite game series? I'd choose Final Fantasy without a doubt, all games - but the PS1 games more specifically.
Just added several new screenshots on the game page. I've also updated the game's logo...
Some WIP pictures - it's been a long time. They show the progress in modeling the bedroom of the kids, and a zoom on a mouse that will appear somewhere. I will now focus more specifically on polishing my demo for the end of the Jam.
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