

just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable
Next up
New Engine Work-In-Progress Screenshots
alright, here's the new chat system. also, i guess i'm posting a bunch of the discord previews here in the community now
neat
ah yes, grillbys, everyone's favorite location in an online multiplayer game that happens to feature grillbys. but now with a functional jukebox
the real sands from undertale
MYSTERYTALE GMS2 - Overworld Engine Progress
MTO 1.0 Chat System Preview
dont ask me for anything ever again
some screenshots from private beta testing
oh yeah also i got back into OFF lately if you cant tell
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