Game
Robo Magi
5 years ago

Just adding codes to relock/reunlock upgrades and boss fights in certain levels. This is important to ensure stability when loading saved game.

While doing this, I've just realized that I'd need to record switch states in saved game also.




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Back to working on this game, I've completed custom select screen, here's how it looks:

Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

Super Robo Magrio Bros

 #MarioDay

So...... Out of curiosity, I wondered... "Hey, the game's inspired by Undertale, right? So why not use one of Toby Fox's songs to see how much it rhymes."😅 p.s - I do NOT want to get sued, so I'd definitely change it back to its original song.😉

For #BatNIght, I choose Crobat from Pokemon. I raised this bat from Zubat to Golbat then Crobat so I could give FLY skill to him.

Tough turret to crack? just burn them with fire!

#MarioDayArt

I drew this 2 years ago with Magito cosplaying as Mario and Dukuro as Luigi.

Do you know this slavic deity? 🔥 What do you think about it?

It is Simargł - a barely known slavic god of warmth and crops imagined as a winged dog-like creature and in our interpretation we added bad-ass flames! 🔥 #pixelart #indiedev #indiegame #rpg

I'm resuming progress on this game. This time I'm working on level select. Here are some shots from the level select: