Game
FNAF: AFTERMATH [ SECURITY BREACH FAN GAME ]
4 months ago

Just compared performance to Act 2, results in the below article


i7 10700K, RTX 3070

ACT 2: 4K, High Settings, No GI, 87% Screen Percentage

CPU: 9%, GPU: 80%

ACT 3: 4K, High Settings, No GI, 87% Screen percentage:

CPU: 15%, GPU: 73%

One major difference compared to Act 2, is the majority of Act 3's lighting is baked, so I'm able to play at the lowest Settings, and the game doesn't change looks much at all, but utilization goes from 73% to 50%

This, along with Frame rate Settings 30 - 120FPS, Gives more players than i expected the ability to play the game.

It's more CPU Intensive which I expected as well, but should still be Playable on the majority of Computers within the last 8 or so years.

RAM usage was also about the same, ~1.1GB across both acts



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New Map: The Cave, now in development.

Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.

Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/

Join my Discord here: https://discord.gg/fA4JRVCVb4

ACT 3, OUT NOW!

Changelog Below!

Final Teaser: Act 3 - June 22nd

THE FINALE: ACT 3 - June 22nd

More info in the Article Below.

(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.

Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)

Night 3 - Security Office (updated)

I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.

Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.