But why? What is the problem to finish the game and only then release it? For me, NeiR is a kind of "Gestalt". I've been struggling with this project for more than 3 years. During these 3 years, the game has changed its appearance more than 3 times. Changed the concept, gameplay, core mechanics. And I can't not release it, because I've suffered a lot with the engine and I just want to release the game already, finish it and let it go. My mistake was a deep dive into the GameGuru engine.
Now I am considering the Flax Engine or Unreal Engine. I won't announce the next project yet, but I'm already starting to think about its concept.
Thank you for understanding.
Next up
Awwwyeah, weapon inertion!
Finally......
GameGuru Max looks great...
After finishing NeiR, I will definitely try to transfer to a new version of GameGuru
A few screenshots of the updated locations :3
GameGuru Max looks really cool!
Archer: 100 complete Magician: WIP
Some news about the development and release format.
Everything is going according to plan, everything is being developed.
And since I, to be honest, want to get a return as early as possible, I plan to release the game at the end of 2021 in early access.
GameGuru broke my animations...
WIP
Devblog & Teaser










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