Game
LUNAR
4 years ago

Just released a tiny update, fixing a major bug, updating a few assets and changing the death "animation". Furthermore the players movement speed was increased a bit. Have fun!




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Been prototyping a bit... This years halloween might get spooky ;)

Just a little clip of me building a frighter ship! MONONAUTS is a little demo experiment which I made within a few days. Try it out and tell me what you think! :)

Super secret update friday!

Zombies are now a bit... Lets say "more motivated" in the darkness of the night!

started to work out some gameplay mechanics (like picking up notes and floppys) and already had to put in a little easter egg! @HaphazardSheep had to watch some kittens to calm herself down when playing LUNAR, so now kitten pics are in the game!

Further prototyping to find the right look and feel! If this ever turns into a game I want it to look similar to the first "LUNAR" but still have its own unique style! Oh and you got hands now btw no more floating notes ;)

Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)

If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"

Soon you will be a part of it.

Released a very little very unfinished something!

Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!

He wont find you there... Right?