The game doesn’t auto update, so you’re going to need to re download it and delete the original. There’s a new developer commentary mode along with some new supported aspect ratios (However the game was tested mostly on 1366 x 768), and I’ve polished up some dreams that were lacking direction. So if you enjoyed the game, consider re-downloading it for an entirely new experience with some context! :D
Next up
IT'S LIT!!! Thank you all so much!
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
New thing out, check it out if you'd like :3
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Doing some bedroom virtual production for my upcoming project Zotto
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
Awkward got an honorable mention, that's pretty tight.
Thanks to everyone who came out to my Indie Game Fest at Teahee in Denver, CO. It was better than I could have imagined.
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
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