The game doesn’t auto update, so you’re going to need to re download it and delete the original. There’s a new developer commentary mode along with some new supported aspect ratios (However the game was tested mostly on 1366 x 768), and I’ve polished up some dreams that were lacking direction. So if you enjoyed the game, consider re-downloading it for an entirely new experience with some context! :D
Next up
I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.
Doing some bedroom virtual production for my upcoming project Zotto
New thing out, check it out if you'd like :3
Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…
I'm hosting a free indie arcade event in Denver Fri Aug 29th 6pm @ The Far East Center, swing by if you're in the area!
Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.
Awkward Dimensions Redux is on "Hot Games"!!! YASSS!!!! After years of uploading all my work to gamejolt… this is a first for any of my games, Woohoo!
Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?
Update 1.03, The pink room update! Game now has level selection menu, fixed credits, a pink room, and small tweaks and fixes to typos among other things.
Awkward got an honorable mention, that's pretty tight.










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