Game
FriendShapes
4 months ago

Just updated FriendShapes to v1.0.2 - there was a thing I'd missed which would have caused crashes on running into Jinsil (again) - should be all fixed now 👍




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Kittercyat over on Twitter made this really lovely tiny painting for me to commemorate completing the final Digression in FriendShapes 🙌💜

FriendShapes is now completed and just needs a bit more testing from testers! 🎉🎊

Today, the penultimate testing demo of #FriendShapes is going to testers - it can be played from start to the final Digression (post final Digression still to be done) - so hopefully the full release should be in a few months at most! Also tryin autosaves

The existential horror lite-RPG game, FriendShapes is now fully released!

​Small update for FriendShapes with a couple of small (and one big) fix!

Watch this space for news of a upcoming video mini-series detailing some Shapes you have (and haven't) encountered 👋

It's that time of year again to get Mícheart Jinsil, now Mírryheart Tinsil, dressed up and paraded across your screens to wish you all a Marty Chrimbo and a happy, productive new year 🙌🎉✨

I have arbitrarily decided that the full game of #indiehorrorgame #FriendShapes will be available starting this Saturday!

It's 7-10 hours in length, has almost 40 encounters, 74 original tracks of music, 5 Digressions and took me almost 4 years to make 🎉

​Just a small update that forces the tutorial page that explains how Encounters works to appear just after completing the intro as I think some people never went to look and thus didn't know what was going on - I hope this helps subsequent players!

As it appears that going against the tide of constant hentai and dating games is pointless, let's have FriendShapes be '"Friend" "Shapes"' where you date everyone and Doki Doki all over the place 💝

Sadly no demo like the last 2 Halloweens, but can say that 4 of the 5 Digressions are finished and the 5th one is pretty far into development, beyond that it's just a bit more work then the game'll actually be ready for release

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