Game
Chamber of Darkness
8 years ago

Kickstarter!


We just launched our kickstarter campaign!
Now you can support us and get amazing rewards like T-shirts and posters!
View page here.
Your help can define the future of a game thats been in development for more than a year!

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new enemy type : mage banes !! mage banes can summon skullheads and do melee attacks if the player is close. thoughts? :)

Steam page is Live! The steam page for the game is now Live, and you can add it to your wishlist! The game will be released as early access on Steam and Gamejolt on 27/4. http://store.steampowered.com/app/712530/Chamber_of_Darkness/

Which character art style you think is a better fit for the game?

Hello lovely people!

I hope you like the game so far, I try my best to reach top quality with it, it is my goal to make a hit :D

and your feedback is most important to reach that goal!

Achievements and saving system + got some sound effects! I made 11 Achievements and planning to add more. I also got some sound effects ready, hopefully the game will be finished this week :) see you next week!

HE-19fs

Skywings' flagship, the Harpy Eagle!

Big sized, strong and fierce.

Can switch between homing and normal bullets, its shape also transforms!

I will post gameplay footage very soon, hope you will like it :)

A Skywings' faction only formation can totally sweep the field!

In factions and heroes ships from the same faction can benefit greatly from other ship's existence!

Hope you like!

Any criticism or ideas to improve the game will help :)

Some gameplay showing different weapons and equipment.

I Also added some slow motion on big explosions, though it is maybe not noticeable for now 😅

Hope you like it, and sorry for the lag at the start!

Any criticism will help

The Final Boss! *The Final Boss* is a fierce sorcerer with sneaky tricks. hard to beat , can summon minions , use magic , teleport from place to another , dash attack the player and more !

I Added a new formation maneuver used to get the ships closer and focus fire, dodging some bullets + dealing more damage.

The other maneuver makes the side ships move towards the camera, avoiding damage but losing the ability to shoot.

Hope you like it :)

Ayo what the turret doin