The player now has about a second and a half of invincibility after respawning. That way, if you happen to respawn back into a projectile, you won’t just immediately die again.
Fixed a small visual goof at the start of Switch Flipper
If you die during either of the boss encounters, the boss’s entrance on restart will be significantly shorter (so you’re not forced to watch the same lengthy sequence over and over).
These changes were added a bit hastily, so let me know if this causes any new issues!
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