One quick thing before I yap about everything in the article: I'll also publish this on Scratch, but there will be few changes I'll have to make prior to publishing - for your information, this thing has got some minor blood stuff & I feel like this wouldn't fly on this block-based coding website, so it'll be different THERE... but here, there will be some iron-flavour strawberry jam for you to see, if you just so happen to intentionally get yourself there.
ALRIGHT, NOW FOR THE MORE IMPORTANT THINGS: I've just released a game project that is the showcase of the path Fredi's will take from now. Nearly everything I've mentioned in that one post (https://gamejolt.com/p/not-gonna-lie-i-feel-like-my-newest-entry-to-fredi-s-might-just-6mef72xi) has been implemented in this one - sole exception being the character visuals - top-down view of their bodies isn't in this one, but will be in my future releases.
Now to explain the gameplay stuff: When starting this thing up, you'll be present with a screen featuring cartoony sillouethes of the 6 threats you could encounter during the night: Buń, Cheeko, Fredi, Codename: Pirate, Guldyn Fredi & Miketrap. They have their AI levels set up already, but you can change them by clicking on the respective character & inputting a number from 0 to 25 (any higher, or lower, or unrelated, or banana will not be accepted).
Once you've got AI levels that are satisfactory to you, you may click the 'Begin' button at the bottom right & start the night. Each & every one of these creature-matronics will move based on intervals - most of them will move every few seconds (which are different for each character) they'll pick a random numerical value (0-25) & if its equal/lower than their AI level, they'll get to move - which does mean there will be chance they just won't move & retry their interval movement until they'll get to move their asses closer towards yours. When they get REAL NEAR your office (located at the bottom of the screen), their movement intervals will become quicker &, if that one will succeed, they'll be marching towards your room, forcing you to act fast by closing the aproppriate door. You've got 2 of these at disposal - one of them being in front of you that is activated by a button. This one can stay on for as long as the button is pressed, but it will drain energy <- if it runs out, this door will become unuseable. The other door is on your right & it is different from the frontal one. This one, instead, will remain closed for as long as you hover over its spot. If you cursor moves out of its way, this door will open itself. Thankfully, none of this will drain your energy, as this door is built different. Hopping out of the door discussion sesh: There is constant darkness surrounding this place, illuminated solely by the circular glow that follows your cursor, with a hole in the middle so that the clicking stuff will be possible. For those thinking that gameplay mechanic might be unfair, you can disable it in the menu by clicking the line of text at the top right (simply click it once - there is no audio cue &, if clicked again, it will return the darkness) when it's safe.
Moving onto who you'll be facing off against: There are 6 threats in total to be aware of:
*The most straight-forward of which are Buń (the buff, purple rabbit) & Cheeko (the duck/chicken/disgrace) - former will go for the frontal door, latter will try to move through the right-sided entrance. Cheeko moves through a pretty long path &, after taking a long stroll through one hallway, she will have to catch her breath (which will happen prior to her attempt of getting in the office).
*Next up is Codename: Pirate (who was as a result of an in-universe lawsuit) - mechanically similar to Buń, but has a WAY shorter path, moves REALLY FAST & his attack will give little time for defense; you'll straight-up have to shut the front door down when you hear his growl.
*On a different step of explaination is Fredi, the main star of this place (Fredi's Restauranteria). He can attempt to attack through both doorways, after entering the bathroom & skib- I mean: slippin' in one of the toilets like a forbidden portal (DO NOT FUCKING ASK WHY). His presence near the office will be foretold with a quick-ol' tune, followed up by that fatass bear being in front of you, or on your right.
*Guldyn Fredi, the "limited edition version of Fredi that was actually a prototype suit that was later redesigned to kill- OOPS, lore drop too soon... Anyway: this shininig fella behaves differently. He is able to appear in multiple spots of the place, cued with a mechanical bit of noise. You must quickly find him when that happens, even if he gives a bit of time for searching by twitching & doing some more sounds - he is the one who'll be very hard to find with the darkness mechanic being on.
*Miketrap, the guy in the suit, is a very dangerous person (not just mechanic-wise; in-universe, he is an individual to be aware of). He can take both ways towards your office, ALL OF WHICH being very speedy (his entry into the main are, in fact, is speedy as well). In addition to that, he will not rush towards the entrance outright - he will instead get dangerously close before stopping, which is when he'll wait a random amount of seconds before actually striking quickly
The whole night will take 6 minutes to beat & you have 100-worth of energy at your disposal. The latter will drain 0.01 units of itself manually, but the door that consumes it will drain 0.03. Furthermore, all of the creature-matronics that can go through the front hall will make impact with its door & drain some more energy, some taking away more than others. AND YES, all of it can drop down before the end of the night, rendering you defenseless from the front... albeit even then, if you had that thing shit down for a long while, you'd still have to worry about the door on your right & EVEN THEN, if you'd somehow manage to keep both of these doors shut simultaneously... the bear always finds a way. This night can be as difficult as you want it to be - setting the enemies all to 0 will make this an easy, but not entirely-safe, experience. And as for when you set them all up to the maximum level... hell will break loose, probably. I beat it before I added the darkness mechanic &, although it (darkness) is implemented now, 6/25 in this thing could still be possible if you play well enough (pay attention to both doors & that shining fucker that could appear anywhere, also keep your ears open for the cues of these threatening goobers).
That's all I've got for this, I think I explained everything about it good enough. You may now leave for recess.


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