I got a late start to Stencyl Jam 17, but I figured I’d at least try to learn Stencyl a bit and give it a go. Very interesting tool with lots of potential. I originally was going to make a top-down RPG-ish thing about how hard it must be for a homeless person to stay warm (it was recently ~9 degrees F here in Boston), but then I decided to have the player be on the same level as the protagonist, so it’s a side-scrolling adventure thing now. Well, actually this is really more of a tech demo, as it took me a while to figure out how to do an infinitely looping world and get the snow effect to work properly.
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Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Fan art for Foolish I'm feeling kinda better so I drew this
Shadow The Hedgehog X pixel art
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
An infected room from the second part of Cybel ! Are you up for some cleansing?
Szayel Aporro Granz - Bleach
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)











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