3 years ago

Latest progress update for Smashed polish


Well, so much has been done in a short space of time. I genuinely thought it would take longer to get upgraded to Phaser 3. I've also added a little bit of polish along the way though ;-)

What's been done...

Shadows are now a separate layer so the tiles do not need to be reordered constantly. It also means the shadows are a separate sprite image and this also means the wall can have a larger shadow - you know, for effect.

Explosions and partivles effects have been converted to Phaser 3. There looks to be a slight look a feel difference between the original and the later version (the original is better), so I need to look at this later.

A small little camera shake when tiles explode.

All of the achievements and text overlays are now working again as well. There is a resize of the font required where the text bleeds out over the edge.

The next step is to fix the lightning effect. New particles on a path I think.



0 comments

Loading...

Next up

Week 2 progress on Smashed. I've also asked ChatGPT for some alternative names - it's really quite helpful

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Chiaki Nanami!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Have a good Boi

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Strange Umbrella

Update 2.627

New challenges & new effects!