3 years ago

Latest progress update for Smashed polish


Well, so much has been done in a short space of time. I genuinely thought it would take longer to get upgraded to Phaser 3. I've also added a little bit of polish along the way though ;-)

What's been done...

Shadows are now a separate layer so the tiles do not need to be reordered constantly. It also means the shadows are a separate sprite image and this also means the wall can have a larger shadow - you know, for effect.

Explosions and partivles effects have been converted to Phaser 3. There looks to be a slight look a feel difference between the original and the later version (the original is better), so I need to look at this later.

A small little camera shake when tiles explode.

All of the achievements and text overlays are now working again as well. There is a resize of the font required where the text bleeds out over the edge.

The next step is to fix the lightning effect. New particles on a path I think.



0 comments

Loading...

Next up

Week 2 progress on Smashed. I've also asked ChatGPT for some alternative names - it's really quite helpful

Chiaki Nanami!

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184