Latide's Plane is now released on Gamejolt (I totally forgot that I had only published this on Itch.io).
It's just an old platformer game I made when I was still using Game Maker Studio. Nothing special but probably a fun timewaster.
Next up
Just realised I didn't post T: (M, E, A) and DESTROZALTRI here.
Galician translation now available
I just realized I never uploaded Shoggo.th here. It's a small game jam project I made months ago about modern social media and eldritch horror.
It has a "Santa Cthulhu" so I guess it counts as a Christmas game.
Happy holidays everyone!
From October 30th to November 1st, there's going to be a 100% off sale on Itch.io, including the Odiumfloreo Steam version and 2 other games:
Just uploaded "Captain Poweryarn: The Juegazo".
This was done for an Unreal Engine course (which was a mistake to take). It's an odd point-and-click action game parodying the mascot horror genre, starring a joke character from an older game.
Trying to get back at doing pre-rendered graphics. Aiming to have a demo ready for the Steam Next Fest, although it will also be posted here and on Itch.io.
So there was yet another jam game I forgot to upload here... I mean a totally planned 2nd Christmas gift.
IMMORTAL JELLYFISH WITH GUNS, a bizarre 2D underwater bullet hell about a jellyfish that loops through life cycles and guns, and fighting censorship.
Since most followers on this site are here because of Radiance liking the Odiumfloreo demo, have a list of the FNaF things I made:
-Old fangames archive.
https://gamejolt.com/games/SN_fan/763528
-Remake of a teaser game for a cancelled fangame.
https://gamejolt.com/games/spoopy_crocodile_from_2016/932046
Just uploaded "Encefalópodo". It's a small "trivia" game made for a Galician game jam on Itch, but it might interest the Gamejolt crowd since there's a bit ad the end that involves fast-paced point-and-click gameplay.
Added mouse controls to both the jam version and the Steam version. The cursor's speed is capped to prevent the game from becoming too easy with this new control scheme.














0 comments