Game
Layerformer
3 years ago

Layerformer Last Month Wrap-Up - April and May 2021


Welcome to the (very delayed) 2nt Last Month Wrap-Up! I forgot to do one during April and May, so i might as well do it now. Let's get started!


April 2021

Private Github Repo

Layerformer now has a github page that is private for now. Check it out in 5 or so years!

Minigames

Tired of playing the main game and want to play a minigame? Now you can! There are currently 2 Minigames: Raining Explosives! and Jumper. Both of them involve explosives. I also added a difficulty selector just in case easy is too easy.

New Menu Screen

I removed the static from the title screen and replaced it with a nice patern

Achievements

Now you can brag to your friends that you beat Level T.

New Levels

I added 3 new levels this month. Bringing the total to 8 (remember, this was in April)

General Changes

Smaller changes that don't really need their own category.

- New level elements

- New skins

- You can push more than 1 object at a time now.

- New graphical settings for flashing lights and fast moving objects.

It doesn't look like i did a lot last month mainly because i didn't do alot but that's because i'm only showing the highlights on what i did.


May 2021

Moved to Game Jolt

We moved away from the Discord store to focus on Game Jolt now so we can use the epic Game Jolt API for things like achievements (that and the discord store is kind of dead)

New Levels

Last month i added 2 new levels, bringing the total to 10.

Highscore syncing with Game Jolt

Your high scores from the minigames now sync with Game Jolt now. Check out the Scores page for yourself!

Hello, i am under the water

I added water for some reason. Not to drink, but to swim in. With it comes bubbles and also an air vent (not an Among us reference i swear)

cyrusvent.gif

I did a lot less in May due to school stuffs (still not done school yet) so it had to slow things down to focus on that.


Thanks for reading! See you next month (i hope)

stuartt_mcoded

player_32.png


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