The Faction Wars sequence:
Week 1-Attack:
One Faction can choose to attack an enemy territory or defend own territory. As there are two good factions, an attack can be launched in both the city and the world, to which, the Dark Armada will answer with two strike options in both areas-attack enemy territory or defend own. Characters dispatched will be chosen, and only border territories can be attacked by the other faction, meaning a territory next to theirs can be attacked only.
Week 2-Raiding Week:
A two characters Raiding Party will be chosen each day from all Factions, to weaken enemy territory. Raiding Party members can go into territories deeper but defense force cannot be dispatched. During Raiding Week, both sides can only attack each other. Dark Armada can dispatch two duos, the leader never fights.
Week 3-Struggle Week:
During Struggle Week, both factions can dispatch a four characters attacking group, settling the situation for the sequence end report at the last day of the week. These attack groups can only attack border territories, defense dispatchment is reactivated for the last week.
At the end of a Faction Wars sequence, territories will be overviewed as to:
-which was attacked and to what degree,
-if there were defenders in the battlezone,
-how standings are.
Standings and what do they mean:
-100%:no attacks to said area,
-75%:area only attacked during one sequence/defender squad had more members than attacker squad,
-50%:a power struggle is taking place; these areas will be settled through a vote,
-25%:area damaged, enemy faction captured zone.
-0%:the zone wasn't defended, automatic capture after the end of the sequence.
Each sequence's end, an update to the map will be posted in this channel.
Faction Wars will last until the city is half-half captured by both factions: that is where the true lore will begin.
Hope I brought a new concept.
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