Game
Carnage in Space: Ignition
4 years ago

Lessons Learned (v3.0.1)


Hello, players! Here's the update I promised a month ago. Thanks for your patience.

Today, I've backported some more of the things I've learned while developing the sequel, Carnage in Space: Crucible. Additionally, I've tweaked some of the level design in 3 levels that have given people grief in the past.

Enjoy!

- [GAMEPLAY] You can now move left and right while performing a jump attack
- [GAMEPLAY]Reduced the sensitivity of the joystick
- [GAMEPLAY] Money drops are worth slightly more
- [LEVEL] Changed some areas in LVL1 to make it clearer where you need to go
- [LEVEL] The submarines in LVL3 behave in a more consistent manner, making it more clear how to progress
- [LEVEL] The bombs in LVL4 may now be defused in any order
- [AUDIO] Replaced the royalty-free music track from Endless Space battle with the OST track from LVL8
- [STORY] Some story text has been rewritten
- [MENU] Replaced button numbers with Xbox button icons in the Settings menu



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IT'S HAPPENING.

The sequel to Ignition, Carnage in Space: Crucible, is releasing (in Early Access) on GameJolt and Steam on 6/9/23!

https://store.steampowered.com/app/1938110/Carnage_in_Space_Cruc…

Presented without comment.

READY YOUR WISHLISTS!

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

The poll is over, and Tuhrahkkkii is the winner!

With that, Crucible phase 2 has begun.

For more Carnage in Space news, I highly recommend you take a look over on the sequel's devlog:

https://gamejolt.com/games/carnageinspacecrucible/326575

HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!

For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.

If you want to fight him, you're going to have a very, very bad time.

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.