Game
Carnage in Space: Ignition
5 years ago

Lessons Learned (v3.0.1)


Hello, players! Here's the update I promised a month ago. Thanks for your patience.

Today, I've backported some more of the things I've learned while developing the sequel, Carnage in Space: Crucible. Additionally, I've tweaked some of the level design in 3 levels that have given people grief in the past.

Enjoy!

- [GAMEPLAY] You can now move left and right while performing a jump attack
- [GAMEPLAY]Reduced the sensitivity of the joystick
- [GAMEPLAY] Money drops are worth slightly more
- [LEVEL] Changed some areas in LVL1 to make it clearer where you need to go
- [LEVEL] The submarines in LVL3 behave in a more consistent manner, making it more clear how to progress
- [LEVEL] The bombs in LVL4 may now be defused in any order
- [AUDIO] Replaced the royalty-free music track from Endless Space battle with the OST track from LVL8
- [STORY] Some story text has been rewritten
- [MENU] Replaced button numbers with Xbox button icons in the Settings menu



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Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

HEEEEEE'S BAAAAAAAAAAAACK!!!!!!!!!!!!!!!!!

For those who don't know him, this is Crimson. Nightmare's darker side. The most powerful being in the setting.

If you want to fight him, you're going to have a very, very bad time.

Chapter 6 (K) is DONE! Kodon's story is nearly at a close.

A lot of work has gone into the game in since my last post, but we're deep into SPOILER territory, so all you get is a single out-of-context screenshot.

I'm not sorry.

(So close to release! AAAH!)

The poll is over, and Tuhrahkkkii is the winner!

With that, Crucible phase 2 has begun.

For more Carnage in Space news, I highly recommend you take a look over on the sequel's devlog:

https://gamejolt.com/games/carnageinspacecrucible/326575

Wait, there's MORE???

...

Oh yeah, there's more. Once you annoy Crimson enough, he starts busting out the specials. This one, Flechette Storm, is just one of those screen-engulfing special moves you'll have to contend with!

But even that isn't the end...

There's more!

Crimson doesn't know the meaning of overkill! Just how many attacks does he have at his disposal?

I'll give you a hint: More than this.

We haven't even seen his specials in play yet...

I've been retouching several things in the game that could use a little more love before release.

Among these is the nanotech system! You now get a flashy popup (with confetti and everything) when you unlock one, and the icons are also resigned.

IT'S HAPPENING.

The sequel to Ignition, Carnage in Space: Crucible, is releasing (in Early Access) on GameJolt and Steam on 6/9/23!

https://store.steampowered.com/app/1938110/Carnage_in_Space_Cruc…

Chapter 4 (K) is DONE! And about time too - that's my longest level to date.

With that, Phase 3 (of 3) Milestone 2 (of 4) is now done! The end of this 7+ year project is finally nearing completion, and I can't wait to share it with you all.

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.