Game
FNAF Rewritten: 87
5 months ago

Let me know any changes to nights 1-5 yall would like to see for night 6! rn im thinking of

- improved system for looking around office

- AI with more varied encounters instead of waves

- nights unlock as you play

- good ending tracker (menu stars)




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Yesterday was the last day of my semester, finals are over!

just rendered out some images that will be used as icons for each night on the new night select screen

Here comes the first big change since launch!

The way you look around your office has been revamped!! it should now work better in different resolutions, is much smoother and polished, and has much more freedom in where you look! check it out in v.1.0.0

https://www.youtube.com/watch?v=dvz2WapezG8&ab_channel=iAmReese We are $60 away from all 15 character models releasing!!! and they all have unique lore paragraphs in their descriptions!!

Im sick in bed with no energy to be productive... Let's do a QNA!!! if you have any questions about this project, the fate of the overall series, or anything else I'm working on ask here!!

THE GAME IS NOW AVAILABLE FOR DOWNLOAD!!

for the few of you who are wondering what my next project will be, I have officially started prototyping my biggest non-FNAF project with guidance from my level design and scripting teacher! these are some super early screenshots of some of the prototype

good news