hey guys, how you're all doing today?, i've come to do some updates, so, let's get into it!
(before the news, I could like to remind you that I have a Discord server where I post more updates than in Gamejolt itself, you can find it in the bio of my account or in this very same description.)
1. Goodbye false positives:
As you might know, Clickteam games has been for a very long while being flagged falsely as "viruses", well, I didn't have this kind of problem before, but, just recently, as of today, it started to give me problems, now, I don't know if FNaTI: Mickey's HorrorNight Survival suffers from the false positive, but, just to secure my hands on this, i'll right now work on a patch update that fixes the false positive in case there is one, as, I could like to remind you, I DON'T put viruses or any kind of malicious files on my game, moving forward on this, every project of mine will likely not contain false positives.
that being said, let's head now to point 2
2. For those who are in my discord server, you probably saw that I announced a lot of stuff, I want to clarify about it:
I decided, as of now, only work on the next FNaTI: Mickey's HorrorNight Survival update and the project I have been teasing lately, mainly due to "not being in the right place for it", right now, i'm gonna focus on working on projects that I know myself can make, and, easier to construct, maybe if I form some sort of a team later on i could risk going higher, but, I don't know!, we will see.
Next up
Overdue
INTRODUCING: Stop 'N' Swop but better and made by someone else that is not Rareware, Serve 'N' Receive! (repost)
Five Nights at Treasure Island Mickey's HorrorNight Survival: "Optimization" Update
I recently got some loading screens done for some character, i'll show here some of my favorites of mine.
Sure, why not?, some promotion time!
Quick announcement.
Patch 1.5.5 released.
Here's some characters reveal for post-release conte- Wait, why its pitch black? Well, you gotta have to find this one yourself.
All pirate caverns cameras has been implemented! (not all, but, yknow)
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