Game
Pangaea Unearthed
11 years ago

Let the Generation Begin!


This is my second attempt at making an infinite 2D block based game. I have just completed the basic height map generation. Here’s a list of what’s to come in future updates:

  • Infinite Cave Systems [almost complete]

  • Rock Layer Generation [started]

  • Ore Generation (scattered at first, veining later)

  • Vertex Buffer Dynamic Lighting

  • Block Hardness + Pricing Tables

  • Back Layer

  • Background Scenery

Please forgive how basic the game currently is. We got further with version 1 of the engine, but I chose to re-make it, for speed optimization (using different generation techniques).



0 comments

Loading...

Next up

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Made my first ever animation.

not the greatest house, but it's a house! :D

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Got some fun collectibles in our game, Path of Kami!

Someone seems to be a little angry

After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.

Be sure to let me know what you think!

https://gamejolt.com/games/AeonNightmares/605184